domingo, 1 de julho de 2007

Computador vestível da professora Luísa Donati

Programação do VI Seminário Moda, Performance e Espetáculo 19 e 20 de outubro de 2006
Durante o Seminário de Pesquisa no Centro Universitário Senac houve a apresentação da professora Luísa Paraguai Donati, sobre seu trabalho de pesquisa com Computadores Vestíveis.
"Computadores vestíveis e espacialidades híbridas: entre o tangível e o visível, entre o local e o remoto Profª Drª Luisa Paraguai, mestre e doutora pelo Departamento de Multimeios do Instituto de Artes da Unicamp. Docente da Uniso. Pesquisa as transformações na percepção e experimentação do corpo e do espaço mediados pela computação pervasiva".
A imagem feita por Leonora Fink é do Vestis

Computador vestível da professora Luísa Donati

Vestis

terça-feira, 26 de junho de 2007

Noise Induced Hearing Loss (NIHL)

Sensear Pty Ltd, an Australian company that owns innovative technology enabling speech communication to be heard in high noise environments, without the need to remove hearing protection. This is a significant advance on present day technologies as Sensear's technology remains effective in environments above 85 dB(A).
Significantly, this innovation is the latest and most effective technological advance in the fight to eliminate Noise Induced Hearing Loss (NIHL), recently identified as the world's most common occupational health and safety issue.
In addition to the technology's preventative attributes, it also improves quality of life for those people already afflicted with NIHL, through its ability to variably enhance the speech signal they receive in noisy work or social environments.
Sensear technology has a number of applications including industrial, commercial and social.
"Anyone wanting to hear speech safely and clearly in a high noise environment needs Sensear"

Affective computing

http://affect.media.mit.edu/projects.php

The Emotional-Social Intelligence Prosthesis

Technology does not naturally sense nonverbal cues such as facial expressions and tone of voice, and does not easily acquire common-sense knowledge about people. These "mind-reading" functions also do not come naturally for some people, such as those diagnosed with autism. ESP is an affective wearable system that explores ways to augment and enhance the wearer's emotional-social intelligence. ESP's computational model of mind-reading infers affective-cognitive mental states from head and facial displays of people in real time, and communicates these inferences to the wearer via visual, sound, and tactile feedback. Our work leverages the advances in affect sensing and perception to (1) develop technologies that are sensitive to people's affective-cognitive states; (2) advance autism research; and (3) create new technologies that enable people to enhance their social-emotional intelligence.

Eyeglasses HMD

Japan's Scalar Corp. has been developing a lightweight, practical HMD for some time now and with the recently introduced Teleglass T3-F Video Eyeglasses, they have hit the bullseye - pardon the painful pun. Weighing just 35 grams (or just over an ounce), the T3-F dispenses with the Cyborg look that has graced - maybe dis-graced is a better term - previous HMDs and prevented users from doing anything other than watching the video display. Users enjoy the feeling of watching a 28" video screen from a distance of about 6 feet away. Teleglass T3-F Video Eyeglasses solve that issue by only displaying the video to only one eye, leaving the other free to look out for your mother-in-law at the airport arrival lounge, scan for oncoming traffic or watch for the right subway stop.
It's the latter attribute that Scalar's ad people have been focusing on. According to Taizo Kiyohara, General Manager of Scalar's Technical Development Division, "Many Japanese workers spend a long time in 'commuting hell' on a crowded train every day. Our HMD can change the hell into heaven." Suggested uses for the T3-F are watching movies, taking foreign language lessons or boning up on technical manuals. Students will be able to put formerly wasted time to use studying, provided they can find the right video content for their studies.
Products like the Teleglass T3-F Video Eyeglasses will likely find growing appeal in the US as carpooling, public transit and business air travel becomes more prevalent - and time consuming. As for the still somewhat robotic appearance of a device sprouting from an eyeglass lens, if we got used to Bluetooth receivers, we can get used to anything. Teleglass T3-F Video Eyeglasses have been available in Japan since late May of 2007 direct from Scalar Corp. or online at the Tsukumo Co. Ltd. website for approximately 98,000 Yen (about $825).
Steve Levenstein Japanese Innovations WriterInventorSpot.com

domingo, 24 de junho de 2007

Arduino SESC Paulista encontros 1 e 2

Encontro 1

http://www.digital.udk-berlin.de/~stephan/movies/drumline_sore.mov --- baterias na rua

http://www.youtube.com/watch?v=6TOti7Zh3m0 --- o mesmo do anterior, no youtube

http://www.escueladeartesyoficiosdigitales.cl/Arduino1.htm acelerometro+sensor de distância

http://www.escueladeartesyoficiosdigitales.cl/Arduino2.htm flexiforce + potenciometro e sensor de luz
http://www.escueladeartesyoficiosdigitales.cl/Arduino3.htm -- piezo film + sensor de tilt

http://www.youtube.com/watch?v=g_hiz-Kx0kM --- solenoid concert

http://www.plankman.com/projects/tuned_stairs/ escadas afinadas (solenoides)

http://dm.risd.edu/~nkatz/work/neurotic.html (video neurotico)

http://www.youtube.com/watch?v=zoNwJ931aqI&eurl=http%3A%2F%2Ftechnorati%2Ecom%2Fvideos%2Fyoutube%2Ecom%252Fwatch%253Fv%253DzoNwJ931aqI --- arduino no google earth
http://technorati.com/videos/youtube.com/watch?v=zoNwJ931aqI (idem)

http://technorati.com/videos/youtube.com/watch?v=j-FafD8TRvw (piezo sequencer)

http://www.youtube.com/watch?v=j-FafD8TRvw&eurl=http%3A%2F%2Ftechnorati%2Ecom%2Fvideos%2Fyoutube%2Ecom%252Fwatch%253Fv%253Dj%2DFafD8TRvw (idem ao anterior -video - bobagem)

http://www.youtube.com/watch?v=PELH2A1AqLo&eurl=http%3A%2F%2Ftechnorati%2Ecom%2Fvideos%2Fyoutube%2Ecom%252Fwatch%253Fv%253DPELH2A1AqLo --- aula de arduino na italia

http://www.youtube.com/watch?v=gCofZdpVr1U&mode=related&search= -- patinho giratório

http://www.youtube.com/watch?v=aQ0ohzKywV0&mode=related&search= --- sensores de presença

http://www.youtube.com/watch?v=D5vk3D1L80w&mode=related&search= ---- interface para manipular flash

http://estudiolivre.org/tiki-browse_freetags.php?tag=arduino ---- vegetais do estúdio livre

mapa do arduino : http://www.arduino.cc/en/Guide/Board

Encontro 2

esquema da placa serial: http://www.arduino.cc/en/Main/ArduinoBoardSerialSingleSided

lista de materiais: http://www.arduino.cc/en/Main/ArduinoBoardSerial

Arduino - queimar chip atmega


Queimar chip atmega e testar a arduino automatizada e no PD (programa)

























Arduino - verificar circuitos

Após retirar, com bom bril, a tinta da caneta, que protege o circuito, verificar se há curto e se a corrente passa por ele sem interrupção, marcar possíveis falhas para corrigir posteriormente. Na hora de desenhar o circuito, deve ser bem traçado, para evitar problemas impossíveis de consertar depois.

Arduino - retirar a tinta que protegeu o circuito de cobre






Usar bom bril para retirar a tinta que protege o circuito na placa, durante a retirada do cobre, com sulfato ferroso.

Arduino - imprimir o circuito na placa






Na placa imprime-se o circuito, silkscreen. Depois, sobre toda a impressão, traça-se com caneta o desenho de novo, antes de fazer o banho com sulfato ferroso, que retira todo o cobre sem proteção.que não está coberto pela tinta.

Arduino - retirar o cobre da placa


Usar luvas, mergulhar a placa, com o circuito impresso por silkscreen, em sulfato ferroso, agitando sem parar, durante aproximadamente 15 minutos. Verificar a reação química, o cobre da placa se dissolve, exceto onde está impresso o circuito, que foi protegido com caneta própria, resistente ao produto; retirar a placa com luvas, quando não houver mais cobre, lavar em água corrente. Esse processo deve ser feito ao ar livre ou lugar bem ventilado.



Arduino Computador - SESC Paulista


Giuliano Orbici

domingo, 17 de junho de 2007

Arduino - imprimir placa



Placa com circuito impresso por silkscreen

Arduino no SESC Paulista


Arduino


What is Arduino?
Arduino is an open-source physical computing platform based on a simple i/o board, and a development environment for writing Arduino software. The Arduino programming language is an implementation of the language used by http://wiring.org.co/, while the Arduino environment is based on http://www.processing.org/.


Arduino can be used to develop interactive objects, taking inputs from a variety of switches or sensors, and controlling a variety of lights, motors, and other outputs. Arduino projects can be stand-alone, or they can be communicate with software running on your computer (e.g. Flash, Processing, MaxMSP.) The boards can be assembled by hand http://www.arduino.cc/en/Main/USBAssembly or purchased http://www.arduino.cc/en/Main/Buy preassembled; the open-source IDE can be downloaded http://www.arduino.cc/en/Main/Software for free.


Arduino received an Honory Mention in the Digital Communities section of the 2006 Ars Electronica Prix. Credits http://www.arduino.cc/en/Main/Credits

quinta-feira, 24 de maio de 2007

Georgia Institute of Technology











Nanogenerator Provides Continuous Electrical Power


Georgia Tech Announcement

domingo, 20 de maio de 2007

sábado, 19 de maio de 2007

Chris Jordan Photography Arts


Chris Jordan Photography Arts


Chris Jordan Photography Arts


Cell Phones, 200760x100"Depicts 426,000 cell phones, equal to the number of cell phones retired in the US every day.

sexta-feira, 18 de maio de 2007

HP Licenses Technology to Create Nanoscale Electronic Devices


HP Licenses Technology to Create Nanoscale Electronic Devices
PALO ALTO, Calif., May 2, 2007

Wearable Computing 12.1.95

Wearable Computing Bits are as insubstantial as the ether, but they tend to be packaged in hard boxes. Hardware and software must merge into softwear.
By Nicholas Negroponte and Neil Gershenfeld
Message 30:
Date: 12.1.95
From: nicholas@media.mit.eduTo: lr@wiredmag.comSubject

Wearable Computing

The digital road warrior's kit - laptop, cell phone, PDA, and pager - is just capable enough to bother you everywhere without necessarily helping you anywhere. It's absurd that each device is still on such poor speaking terms with the others. We walk around like pack horses saddled with information appliances. We should be in the saddle, not under it.

evolution of softwear
More than 20 years ago, The Architecture Machine Group at MIT built a media room based on the idea that one should be inside a computer rather than in front of it. While that vision foreshadowed today's immersive environments, it did not go far enough and shrink the room to the size of a person.
In the future, the PC will be blown to bits, many of which, naturally, should be kept near you rather than in your home or at your office. But so far, software has not been particularly soft. Though bits are as insubstantial as the ether, they tend to be packaged in hard boxes. For hardware and software to comfortably follow you around, they must merge into softwear. Developing wearable computing requires as much attention to the medium as the message.

fact, the medium becomes the massage.
What single manufactured material are you exposed to the most? The answer is fabric. We wear it, stand on it, sit on it, and sleep in it. Marvelous technology goes into looms, but all we ask fabric to do is protect us from the elements, look pretty, and not wrinkle or shrink. Can't it do more?
Advances in conducting polymers and reversible optical media are pointing toward fabrics that can literally become displays. Amorphous semiconductors can be used to make solar cells to power fabric. Polymer semiconductors are candidates for wearable logic. The result would be the ultimate flexible computer architecture. Perhaps the biggest decision will be whether to buy clothes from Egghead or software from Brooks Brothers.
Fashion accessories will take on new roles, becoming some of the most important Internet access points, conveniently surrounding you in a Person Wide Web. How better to receive audio communications than through an earring, or to send spoken messages than through your lapel? Jewelry that is blind, deaf, and dumb just isn't earning its keep. Let's give cuff links a job that justifies their name.
Footwear is particularly attractive for computing. Your shoes have plenty of unclaimed space, receive an enormous amount of power (from walking) that is currently untapped, and are ideally placed to communicate with your body and the ground. And a shoe bottom makes much more sense than a laptop - to boot up, you put on your boots. When you come home, before you take off your coat, your shoes can talk to the carpet in preparation for delivery of the day's personalized news to your glasses.

The Body bus
A wearable computer will be useless if you have to walk around looking like the back of your desk. Fortunately, bits are more than skin deep. Tom Zimmerman (mailto:tz@media.mit.edu) has shown that the noncontact coupling between your body and weak electric fields can be used to create and sense tiny nano-amp currents in your body. Modulating these signals creates Body Net, a personal-area network that communicates through your skin. Using roughly the same voltage and frequencies as audio transmissions, this will be as safe as wearing a pair of headphones. Keeping data in your body avoids the intrusion of wires, the need for an optical path for infrared, and conventional problems such as regulation and eavesdropping.
Your shoe computer can talk to a wrist display and keyboard and heads-up glasses. Activating your body means that everything you touch is potentially digital. A handshake becomes an exchange of digital business cards, a friendly arm on the shoulder provides helpful data, touching a doorknob verifies your identity, and picking up a phone downloads your numbers and voice signature for faithful speech recognition.
This article was co-authored by Neil Gershenfeld (gersh@media.mit.edu), a MIT professor and one of three co-principal investigators of the Media Lab's newest research consortium, Things That Think.

Condominimun









Wired 15.05: Condominimum - Welcome to the Micro Compact Home
See related story: Condominimum
04.24.07

The Apple Inc. A1203 GSM Cellular Telephone with Bluetooth and Wifi, FCC ID: BCGA1203






"The Apple Inc. A1203 GSM Cellular Telephone with Bluetooth and Wifi, FCC ID: BCGA1203, is in compliance with the limits for general population uncontrolled exposure specified in FCC 2.1093. The device was tested according to the measurement standards and procedures specified in FCC OET Bulletin 65, Supplement C (Edition 01-01) and IEEE p1528/D1.2, April 21, 2003."

Microsoft: Your Next PC Is a Phone


Microsoft: Your Next PC Is a Phone

These Boots Were Made for Navigatin'


These Boots Were Made for Navigatin'



Now that GPS units have made driving completely foolproof, its on to the next frontier: walking. German designer Martin Frey has developed a piar of shoes that include a route-finding system.
The description of the technology is a bit thin, but it seems like you'll use a smartphone, PDA or something similar to enter your destination into a map service and get a route. The device will then send signals via Bluetooth to your shoes, telling them where you are in relation to the calculated path. If you stray from the chosen route, the soles tilt right or left to signal which way to veer.
Let's hope the shoes never tell anyone to stand on a busy train track.
Follow your feet [New Scientist]
Posted by David Becker 2:04:35 PM

Wired - Ultra Mobile PCs

Ultra Mobile PCs Still Struggle With Performance, Relevance

Rob Beschizza 05.17.07 2:00 AM

A Sixth Sense for a Wired World






A Sixth Sense for a Wired World
See related story: A Sixth Sense for a Wired World
06.07.06 2:00 AM
A close-up shows the discolored, raised area caused by the sheath failure of Quinn Norton's implant.
magnets








THE COMING AGE OF CALM TECHNOLOGY 1996

http://www.ubiq.com/hypertext/weiser/acmfuture2endnote.htm


THE COMING AGE OF CALM TECHNOLOGY[1]
Mark Weiser
and John Seely Brown
Xerox PARC
October 5, 1996

quinta-feira, 17 de maio de 2007

When Cell Phones Become Oracles 2005

Artigo no Wired
Ryan Singel 07.25.2005

MIT Wearables

What's a Wearable?

Ubiquitous Computing

http://sandbox.xerox.com/ubicomp/

Ubiquitous Computing

Ubiquitous computing names the third wave in computing, just now beginning. First were mainframes, each shared by lots of people. Now we are in the personal computing era, person and machine staring uneasily at each other across the desktop. Next comes ubiquitous computing, or the age of calm technology, when technology recedes into the background of our lives. Alan Kay of Apple calls this "Third Paradigm" computing.
Mark Weiser is the father of ubiquitous computing; his web page contains links to many papers on the topic.
Two recent papers express elements of the ubiquitous computing philosophy: "Open House" (also in a MS Word version) , and "Designing Calm Technology" .
What Ubiquitous Computing Isn't
Ubiquitous computing is roughly the opposite of virtual reality. Where virtual reality puts people inside a computer-generated world, ubiquitous computing forces the computer to live out here in the world with people. Virtual reality is primarily a horse power problem; ubiquitous computing is a very difficult integration of human factors, computer science, engineering, and social sciences.
Early work in Ubiquitous Computing
The initial incarnation of ubiquitous computing was in the form of "tabs", "pads", and "boards" built at Xerox PARC, 1988-1994. Several papers describe this work, and there are web pages for the Tabs and for the Boards (which are a commercial product now):
Ubicomp helped kick off the recent boom in mobile computing research, although it is not the same thing as mobile computing, nor a superset nor a subset.
Ubiquitous Computing has roots in many aspects of computing. In its current form, it was first articulated by Mark Weiser in 1988 at the Computer Science Lab at Xerox PARC. He describes it like this:
Ubiquitous Computing #1
Inspired by the social scientists, philosophers, and anthropologists at PARC, we have been trying to take a radical look at what computing and networking ought to be like. We believe that people live through their practices and tacit knowledge so that the most powerful things are those that are effectively invisible in use. This is a challenge that affects all of computer science. Our preliminary approach: Activate the world. Provide hundreds of wireless computing devices per person per office, of all scales (from 1" displays to wall sized). This has required new work in operating systems, user interfaces, networks, wireless, displays, and many other areas. We call our work "ubiquitous computing". This is different from PDA's, dynabooks, or information at your fingertips. It is invisible, everywhere computing that does not live on a personal device of any sort, but is in the woodwork everywhere.
Ubiquitous Computing #2
For thirty years most interface design, and most computer design, has been headed down the path of the "dramatic" machine. Its highest ideal is to make a computer so exciting, so wonderful, so interesting, that we never want to be without it. A less-traveled path I call the "invisible"; its highest ideal is to make a computer so imbedded, so fitting, so natural, that we use it without even thinking about it. (I have also called this notion "Ubiquitous Computing", and have placed its origins in post-modernism.) I believe that in the next twenty years the second path will come to dominate. But this will not be easy; very little of our current systems infrastructure will survive. We have been building versions of the infrastructure-to-come at PARC for the past four years, in the form of inch-, foot-, and yard-sized computers we call Tabs, Pads, and Boards. Our prototypes have sometimes succeeded, but more often failed to be invisible. From what we have learned, we are now explorting some new directions for ubicomp, including the famous "dangling string" display.
Slides
In March 1996 Weiser spoke at the Nomadic '96 conference. Here are the slides.
You can access the postscript for Weiser's 35mm color slides for the keynote talk entitled "Building Invisible Interfaces" given at the User Interface, Systems, and Technologies (UIST) conference, November, 1994.
Dr. Doug Terry gave a talk at Stanford University on systems problems of mobile computing. Here are his slides.
Slides from the invited talk by Weiser: "Does Ubiquitous Computing Need Interface Agents? No." given at Mit Media Lab Symposium on User Interface Agents, October 1992.
Cartoons
Virtual Reality vs. Ubiquitous Computing, in cartoons.
Phenomenological post-modernism explained and related to computer science, in cartoons.
Papers
Other writeups by Weiser on different aspects of Ubicomp can be found in the following references:
Mark Weiser. "The world is not a desktop". Interactions; January 1994; pp. 7-8.
Mark Weiser, "Hot Topics: Ubiquitous Computing" IEEE Computer, October 1993.
Mark Weiser, "Some Computer Science Problems in Ubiquitous Computing," Communications of the ACM, July 1993. (reprinted as "Ubiquitous Computing". Nikkei Electronics; December 6, 1993; pp. 137-143.)
Mark Weiser, "The Computer for the Twenty-First Century," Scientific American, pp. 94-10, September 1991
Press
There have been popular press articles about ubicomp. Some of the recent ones are cited below:
"The Chips Are Coming". Smithsonian Magazine, September 1994.
"Hot Chips". Australian ABC TV. (Includes Mark and daughter Corinne using computer at home.) May 17, 1994.
"The power to invent the future." London Financial Times, March 24, 1994. (3 pp.)
"PARC is back". WIRED; February 1994; pp. 91-95.
"Xerox PARC". Nikkei Electronics; November 22, 1993; pp. 115-124.
Other
Here are some other press references. (Weiser's CV has still more press and paper references.)
There are some quicktime movies of some of the ubiquitous computing devices.

Ubiquitous computing work at PARC was funded by Xerox and ARPA; funding does not mean endorsement.

Helmet Mounted Displays for Soldier Applications



Helmet Mounted Displays for Soldier Applications


Rockwell Collins has produced a new high resolution head mounted SVGA display that is both compact and versatile. It is lightweight and extremely rugged with low power consumption.
The ProView™ S035 monocular Helmet Mounted Display (HMD) accepts a variety of analog video inputs and is selectable by RS-232 control or auto detection. The display is equipped with an auto-shutdown when in the stow position.
The Proview S035 monocular HMD may be procured as either the complete system (display Module with analog Display Controller) or as the stand-alone Display Module itself.

Red Herring the business of technology

Capital
Industries

Research
http://www.herringresearch.com/

VivoMetrics - LifeShirt System

VivoMetrics - LifeShirt System

The LifeShirt System is the first non-invasive, continuous ambulatory monitoring system that can collect data on pulmonary, cardiac, and other physiologic data, and correlate them over time. The LifeShirt System gathers data during the subject's daily routine, providing pharmaceutical and academic researchers a continuous "movie" of the subject's health in real-life situations (work, school, exercise, sleep).

Brystol CyberJacket

Bristol CyberJacket

The Bristol Wearable Computing Project's CyberJacket, designed in collaboration with Annie Lovejoy, was shown at ISWC 2002 demonstrating soundscapes constructed using the user's position and orientation - see "A Walk in the Wireless Woods" - as well at the SIGGRAPH04 CyberFashion Show.

Computational couture 2006

The sigtronic collection of runway fashion
featuring works by students of mit, risd, parsons, nyu
+ fresh designers from boston, new york, seattle, and cleveland
feb 1, 2006 :: 7:00pm

get your tix online treats + beats + meets
museum of sciencescience parkboston, ma 02114
map + directions

Emotion detectors

Emotion detectors
Boston Globe
It's easy for most people to tell whether the person they're talking to is happy or angry just by looking.
Catherine Elton
March 31, 2006

Emotion detectors
MIT's wearable devices may aid those with autism
By Catherine Elton, Globe Correspondent March 31, 2006

Zypad WL 1000



http://blogs.zdnet.com/emergingtech/index.php?p=272

http://www.arcom.com/wearable_computer/Zypad/default.htm?gclid=CLu20bm4lowCFQ5HVAodFEx57Q






















products/ProductPage.aspx?ProductID=117


- According to LinuxDevices.com, the Zypad WL 1000, a new wrist-worn PC has been demonstrated to the military forces. This device, which can run Linux or Windows CE, is a hands-free computer which handles wireless networking and GPS tracking. It also comes with a 240 x 320 pixels touchscreen and has a battery which can last about 8 hours. It only weighs 300 grams — but it will be attached at the end of your arm, so it might feel heavier than this. It should be available in July for about $2,500 and could be used by healthcare or law enforcement personnel. But read more…